GAMENET, the European Network for Game Theory is a COST Action funded project (CA 16228) which aims to be the European network for game theoretic research.
With the rapid advancement of technological innovations, modern societies rely more and more on the proper functioning of complex networks. Since the state and the dynamics of these networks are determined by independent decision makers, a solid understanding, control and optimization of such networked systems constitutes a major challenge for modern societies. GAMENET is the European Network where scientists jointly develop game-theoretic solutions to these complex social problems.
The IMT School for Advanced Studies will host the third Conference on “Learning, Evolution and Games” (LEG2020), on August 27-28-29, 2020 in Lucca (Italy).
The aim is to bring together researchers who are interested in the evolutionary foundations of economic and social behavior, evolutionary game theory, and learning in games.
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The Workshop on Mixed-Integer Games will take place in Maastricht from September 28 to 30, 2020. It is jointly organized by GAMENET (the European Network for Game Theory), MINOA (the Mixed Integer and Non-linear Optimisation: Algorithms and Applications consortium) and UM (both the department of Data Science and Knowledge Engineering (DKE) and Quantitative Economics (QE) of Maastricht University).